How Animate works

From still image to short video

What Animate does

Animate turns one still image into a short video. Each video costs 20 tokens and takes about 90–120 seconds to create. The result is saved to My Renders.

Choosing your image

Use a sharp, high-resolution image. Renders you made with the Render tool work especially well, but a clear photo of a real space works too.

Start frame and end frame

The start frame is required — it’s where the video begins. The end frame is optional and only for a transition, when you want to move from one image to another (for example, a sketch to the finished render). If you use one, both images should be the same size and close in framing — a small angle or zoom change, not a jump from an interior to an exterior.

Choosing a move

Moves are grouped into Interior and Exterior. For interiors, forward moves like “Slow Push In” make a space feel larger, and “Ceiling Reveal” suits tall or double-height rooms. For exteriors, “Orbit” circles the building and “Aerial Reveal” shows the whole site. If the render already speaks for itself and you don’t want the camera to steal attention, choose “Living Still” or “Golden Drift” — the camera barely moves and only the light and surroundings do. And when you want the light itself to change rather than the camera, “Lights Come On” (interior) and “Day to Night” (exterior) shift from day into evening while the camera stays almost still.

Writing your own motion

Every preset is just a carefully written sentence. Choosing Write my own lets you write that sentence yourself, which is worth doing whenever your scene has something specific in it — a fireplace, a pool, a person at the window.

Your image already defines the scene: the room, the materials, the light. The prompt only has to say how the camera moves and how the scene behaves:

[camera movement] + [ambient motion]

You rarely need both. Camera movement alone is usually enough, and for a held shot the ambient half is all you need.

Camera movement

To do thisWrite
Move forwarddolly forward · push in · move forward through the space
Move backdolly back · pull back
Sweep sidewayspan left · pan right
Circle the subjectorbit left · orbit right
Zoomzoom in slowly · zoom out slowly
Look up or downtilt up · tilt down
Gain heightthe camera rises slowly · aerial view · the camera descends slowly

Ambient motion

In the sceneAdd
Trees, plantingleaves sway gently in the breeze
Skyclouds drift slowly
Windows, daylightlight shifts softly through the windows · curtains move slightly
Waterwater ripples gently · the pool surface shimmers
Terracea gentle breeze moves the tablecloth
Fireplace, candlesfire flickers softly · candlelight flickers

Examples to start from

Copy one and swap in your own details.

Interiors

  • The camera dollies slowly forward through the hallway into the living room, warm light shifting across the walls
  • The camera orbits gently to the left around the dining table, candlelight flickering softly
  • Fixed camera. Sheer curtains stir in a light breeze and afternoon light creeps slowly across the floor

Exteriors

  • The camera rises slowly from ground level, revealing the full elevation and the hills behind it
  • The camera glides slowly to the right along the facade, leaves rustling gently in the breeze
  • The camera orbits slowly to the right around the building, clouds drifting across the sky

Courtyards and landscape

  • The camera pans slowly to the left across the courtyard, water rippling gently in the pool
  • Fixed camera. Rain falls steadily on the terrace and puddles ripple gently

Transitions (needs both a start and an end frame)

  • The line drawing dissolves slowly into finished materials as daylight fills the room
  • The camera moves forward through the doorway as the sketch becomes a photorealistic render

With people

People move less predictably than cameras and weather. Add them to the render first, then animate.

  • A woman leans on the balcony railing looking out, her hair moving gently in the breeze
  • A man walks slowly forward down the corridor, the camera following from behind

Four rules

1. Describe the motion, not the room. The image already shows the room.

Weak: modern living room, white walls, wooden floor, large windows, the camera pans right
Better: the camera pans slowly to the right, revealing the view beyond the balcony

2. Always give a speed. The model cannot guess how fast anything should move.

Weak: the trees move
Better: the trees sway gently in the breeze

Useful words: slowly, gently, gradually, slightly. Use quickly or sharply only when you actually want drama.

3. Never say what you don’t want. There is no negative channel, so “no camera shake” simply reads as “camera shake”. Say the positive instead: a steady, locked camera.

4. One or two sentences. Longer prompts dilute rather than add.

What to expect

The output is a single continuous shot of roughly five seconds. People move less predictably than cameras and weather, so if there are figures in the image the result may surprise you. The video is saved to My Renders — and if it fails to generate, you are not charged.